[Fresh Adventure Battle Experience]
Note: These combat optimizations only apply to [Adventure] battles and will not affect World or Arena battles. No need to worry!
1. Improved combat visuals & presentations:
- Battlefield Angle: Switched from vertical face-off to a diagonal perspective.
- Combat Flow: Clearer skill triggers and more responsive targeting mechanics.
- Hero Skills: Enhanced animations and refined visual effects for hero abilities.
2. To ensure all survivors can enjoy the refreshed [Adventure] combat system, the [Adventure] stages will reset.
- After the version update, Adventure progress will reset (for survivors who have cleared Stage 101 or beyond will reset to Stage 101), along with stage rewards reset. Survivors can restart from Stage 101 and continue earning rewards.
- After the version update, [Adventure Stage] settlement rewards will be distributed based on the [Stage Rankings] before the update.
[New Survival Preparedness Go Live]
- The old versions of [Survival Preparedness], [Allied Power] as well as [Modification Contest] and [Ready to Go] in the Event Center will be retired.
- The new [Survival Preparedness] event will run daily, with ranking rewards settled each day.
- The event theme changes every 4 hours, including: Unit Training, Age of Science, Arms Expert, Shelter Expansion, Hero Initiative, etc. Full schedule available in the Event Calendar.
- [Point Chests]: Complete themed tasks to earn points and open up to 3 chests per theme.
- [Badge Chests]: Collect Preparedness Badges from Point Chests to unlock high-value Badge Chests.
- Rewards will be significantly improved, including a lot more Hero Fragments, Prime Recruitment Tickets, Hero Skill Books, etc. Any unused [Battle Badges] will remain valid for redemption in the [Battle Shop].
[War Frenzy Rule Adjustments]
- [War Frenzy] is a state triggered by offensive actions, increasing troop attack power. However, while in [War Frenzy] mode, Peace Shields cannot be activated.
- [War Frenzy] is triggered by attacking or scouting the following targets:
Watchtowers, Season Buildings, Marching Troops, Capital, Turrets, Armories, Claimed Alliance Cities, Alliance Centers.
- Only attacks on claimed season tiles will trigger [War Frenzy]. Scouting these tiles will not.
- The attacking actions include: Solo attacks, joining rallies, or initiating rallies.
[Black Gold Battlefield Improvements]
1. Increased Alliance Points from Building Occupation
- Field Hospital & Military Base: 1,000→3,000
- Oil Refinery: 400→1,200
2. Boosted Alliance Points from Initial Building Occupation
- Field Hospital & Military Base: 5,000→10,000
- Oil Refinery: 2,000→4,000
3. Reduced Alliance Points from Battlefield Resource Gathering
- 5 units of resources now grant 1 Alliance Point (previously 1:1)
4. Rare Earth Alloy Points Adjustment: 100,000→75,000
5. Reduced time required to capture Field Hospital and Military Base: 2 mins→1 min
[Radar Events]
1. Increased Purple Hero Fragments available from Radar Events: 3 → 8
2. In [Spec Ops] task rewards: the 6 Purple Hero Fragments are replaced with 1 Guy's Fragment.